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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Arthur Aihaken
The.VOID
2702
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Posted - 2014.01.05 03:10:00 -
[1] - Quote
Oh wait, you were seriousGǪ? I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2707
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Posted - 2014.01.05 21:16:00 -
[2] - Quote
CCP Fozzie wrote:Adding precision enhancing modules for missiles is still something we are interested in pursuing and putting thought into, but it's not at the "all we need to push the button" point. There are some balance and implementation issues that make the process a bit complicated.
So I can't promise anything except that we like the idea and are continuing to put thought into how we could make it a reality. Heavy missile launchers and the new rapid light missile launchers have all but disappeared from the PvP landscape. I'm just curious at what point a weapon system becomes so marginalized that it necessitates a serious review? Damage application for heavy missiles, torpedoes and the new rapid launchers need serious re-examination.
This doesn't necessarily have to involve the introduction of a ballistic enhancer or ballistic computer, but the reality is that target painters are largely ineffective, utilizing rigs places Caldari ships at an extreme disadvantage with respect to tank and resorting to stasis webs completely defeats any advantage of light or heavy missiles.
Many of us have been repeatedly been asking for an update (any update!) on where things are at. We're not exactly thrilled at the prospect of being forced to reluctantly retrain for another race and weapon system.
What will it take to get a meaningful dialog going about this? I think after suffering almost a year of the heavy missile nerf (while rails, drones and everything else have been buffed) and the unexpected rapid light missile changes - we're owed at least that. I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2715
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Posted - 2014.01.07 04:22:00 -
[3] - Quote
Caleb Seremshur wrote:I've put 6.6 mil in to missile skills, if they **** the only good ones left (cruise and HAM) i'll unsub. Don't marginalise me without doing any testing first. Not too worry. I don't think there's any instances where CCP implemented a radical overhaul to a missile system without advance notice or testing. They'd never do that. Oh, wait...
I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2716
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Posted - 2014.01.07 06:51:00 -
[4] - Quote
Meyr wrote:But they also have amazing consistency. At almost any range. Unlike turrets. Try shooting at a stationary target 80km out - then tell me how consistent the damage is when the afterburner kicks in before the first volleys even arrive... Cruise missiles need love? Don't you mean torpedoes? I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2718
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Posted - 2014.01.07 10:58:00 -
[5] - Quote
Time to release some more controversial mobile structures while we continue to let missile players twist in the windGǪ Is 26% HML damage application vs. AB cruisers supposed to be a joke? (39% with three rigors and 54% with 2 target painters) Fozzie killeth (HML), then Rise taketh away (RLML)... I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2733
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Posted - 2014.01.08 15:18:00 -
[6] - Quote
Owen Levanth wrote:That is a bit ridiculous, yes. Also HMLs seem to have a problem with their anemic dps. Or is that just me? It's not so much the DPS as it is the damage application. Between the damage and explosion radius nerf, heavy missiles lost 20% of their effectiveness (as well as some range). What this essentially translates into is having to run rigors or a target painter to get the previous results, and giving up any tank really dooms it for a PvP fit. I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2734
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Posted - 2014.01.08 18:09:00 -
[7] - Quote
Soldarius wrote:However, unlike TCs, a TP will help everyone shooting at that target. TC/TE only helps the ship on which they are fitted. And unlike target painters, rigors are passive, work against any target and have unlimited range. A pair of T1 rigors is comparable to a T1 target painter, with the added bonus that it frees up a mid slot. I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2734
|
Posted - 2014.01.08 18:57:00 -
[8] - Quote
Soldarius wrote:Indeed. Very true. Good comparison. I wish it helped heavy missiles... I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2734
|
Posted - 2014.01.08 19:18:00 -
[9] - Quote
CCP Fozzie wrote:So I can't promise anything except that we like the idea and are continuing to put thought into how we could make it a reality. The reality is that this could be implemented if there was the desire. So the question begs to be asked: What will it take for missiles to be given serious consideration beyond the "idea" stage? Heavy missiles got seriously nerfed, rapid light launchers are now in the realm of the Mad Scientist - all the while medium rails, lasers, artillery and drones got buffed. Caldari players are left with a single medium missile system: Heavy assault missiles. I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
The.VOID
2737
|
Posted - 2014.01.08 23:36:00 -
[10] - Quote
Bullet Therapist wrote:I authored a thread a few months ago where CCPRise mentions the possibility of new mods to interact with missiles. This the one that's been locked indefinitely...? I am currently away, traveling through time and will be returning last week. |
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